Exhibit 19.10

On Editing a Novel #15

DRAFTING A COHERENT SET OF RULES TO GOVERN THE TIME TRAVEL ASPECTS OF YOUR NOVEL. Everyone loves time travel. It's fun and easy and never confusing. It allows us a glimpse inside of ourselves to see what we'd look like in period-appropriate pants. By traveling back in time, we are freed from history and presented with a myriad of possiblities for a new present. Step on one bug, and the consequences are limited only by our imaginations. Anything could happen, like a present where Germany won World War II or, say, one where Hitler is Pope or even a crazy one where the Nazis have taken over the Eastern seaboard and everyone in Baltimore speaks German.

(German Omar says, "fü' sicher.")

So literally anything, anything with Germans. Which is why it's important to make sure that when drafting your novel you present your readers with a consistent set of rules to say what is and is not possible when your hero(ine) goes back in time.

(Note that your protagonist cannot and should not go forward in time. That's just stupid. If you want to write about such silly things skip ahead to #21 IT'S BEEN DONE BEFORE BUT HAS IT BEEN DONE...ON MARS? or #61 MOVING YOUR NOVEL INTO THE FUTURE BY THE ADJECTIVAL ADDITION OF THE WORD SPACE, OR, ALTERNATIVELY, HOW DO WE SOLVE A PROBLEM LIKE SPACE HITLER? )

We're not physicists, but, after much prayer, we've learned that this is how time travel works:

* Despite there being are an infinite number of realities, each branching off from a decision, anything done in the past can only change the present in one very obvious way. For example, if you go back in time to avenge your father's murder, in the present everyone will have mustaches.

* A person disappears while time traveling and is gone from the present for as long as they're in the past. This leads to two things: 1) Their spouse being like all what the hell and 2) Company softball team members considering their participation unreliable.

* There will always be one character who can explain everything . You'll know which character this is because they'll have a chalkboard, unkempt hair, and look like Jeremy Davies.

* When a person sees their past relatives, they'll always look exactly like the person only with cowboy hats or whatever.

* A person can make money by time traveling. But not by telling people they've invented a time machine or taking advantage of the magic of compound interest. Nope, the only way to make money is sports gambling. For example, have a character in the present casually mention that they heard the Cardinals were 9/2 to win the division in 1982. Have your time travelling character say, really, that's interesting while rubbing their chin. Then the character takes $200 out of the ATM, travels back, etc.

* Some things are inevitable and you cannot change them.

* But some things aren't and you can change them.

* The most memorable song from the era will always be playing loudly whenever the character first gets out of the time machine. For example, in 1956, it will be "Hound Dog." Always. And nearby children will be dancing funny and wearing their shorts too high. This may be disconcerting until you explain that the time machine navigates based on short height.

Those are the rules. Everything not specifically covered here is fair game. So if your novel is not going well, you can have a character travel back in time halfway through and invalidate everything that has come before. Do not be tempted to then delete that first half of the novel. It's important to your character's spiritual journey and to your page count.

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